AI Insights · Timothy · April 2023
Top 5 Boxing Games in Georgia: Q1 2023 Performance
In Q1 2023, the top 5 boxing games in Georgia showed varied performance in terms of weekly downloads and revenue. EA SPORTS™ UFC® Mobile 2 and Real Boxing 2 saw notable trends.
In Q1 2023, the performance of the top 5 boxing games on a unified platform in Georgia displayed interesting trends in weekly downloads and revenue. Here’s a closer look at how these games fared over the quarter, based on data from Sensor Tower.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS experienced fluctuations in weekly revenue, starting at $30 in the last week of December and peaking at $39 in the first week of January. The revenue saw a decline mid-quarter but rebounded to $27 in early March. Weekly downloads for the game started at 857 and steadily increased, reaching a quarter-peak of 1.5K in the final week of March.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES showed a consistent pattern in weekly downloads with minor fluctuations. Starting at 1.3K downloads in late December, the app saw a dip in early January and eventually climbed back to 1.2K in mid-March before a slight drop to 828 downloads at the end of the quarter.
Punchy Race: Run & Fight Game, also from CASUAL AZUR GAMES, had a varied trend in weekly downloads. The game began with 1K downloads in late December but saw a decrease to 387 in early March. However, it managed to recover, reaching 889 downloads by the end of the quarter.
Gym Heros: Fighting Game from Fighting Arena experienced a gradual decline in weekly downloads over the quarter. Starting at 676 in the last week of December, the game saw a peak of 819 in late January before dropping to 381 downloads by the end of March.
Real Boxing 2 from Vivid Games S.A. showed a notable fluctuation in weekly revenue, starting at $39 in late December and experiencing a low of $9 in late January. The revenue managed to stabilize around $20-$30 in the latter part of the quarter. Weekly downloads for the game showed a similar pattern, starting at 491 in late December, peaking at 844 in early January, and ending the quarter at 760 downloads.
For more detailed insights and data, visit Sensor Tower.